| Player | Recs | Yards | TDs |
|---|---|---|---|
| T.McMillan | 32 | 537 | 3 |
| X.Legette | 33 | 441 | 4 |
| J.Sanders | 30 | 304 | 2 |
| J.Horn Jr | 26 | 293 | 2 |
| J.Coker | 14 | 290 | 1 |
| Team | Overall | Div | % |
|---|
| Player | OVR | Pos | cap Hit |
|---|
| Player | OVR | Pos | cap Hit |
|---|
Recent Posts
Why PML Uses Record Regulation and Why It Makes the League Better for Everyone
Every season in PML teaches the same lesson. If you want realistic football, you cannot leave the entire league to chance. You need rules that guide gameplay, protect fair competition, and keep the league from turning into a chase for stat lines that no NFL team has ever seen.
That is what the new record system is built to do. It does not punish strong players. It protects the league from unrealistic seasons that harm competitive balance for everyone.
There has been some confusion about how this system works, so here is the clear and complete explanation in a way that every coach can understand.
Big Games Are Normal. Unrealistic Seasons Are Not.
A star QB can throw five touchdowns in a game.
A receiver can break loose for two hundred yards.
A running back can put up a monster day.
None of this is a problem.
None of this triggers punishment.
PML is not trying to stop greatness.
The system only steps in when numbers begin to drift into areas that almost never happen in real football week to week. When a single game or season hits that level, it affects the entire league and creates long term advantages that snowball beyond gameplay.
Why Records Matter and Why the League Regulates Them
NFL records are rare because the true outlier seasons are rare.
Madden can produce those same numbers much more often if nothing regulates them.
When that happens, the XP system and dev system reward the outlier in a way that breaks long term balance.
This is why PML ties record enforcement to gameplay. The league only regulates stats that matter for development where the game gives outstanding bonuses, stats that shape a season, and stats that can be farmed if no guardrails exist.
Keeping the rules tied to what the game rewards creates clarity. It avoids confusion. It avoids punishing coaches for numbers that do not impact development as much. It keeps the system predictable.
The Enforcement System Is Clear and Fair
PML uses a simple three level system:
1. First near miss
A warning is issued. No punishment. The coach is made aware of the pace and can adjust.
2. Repeated near misses
If a coach keeps landing close to records, a suspension is issued. This means the pattern is the problem, not the moment.
3. Broken record, game or season
This is an automatic suspension.
If you break an NFL record in Madden, you have automatically entered a zone of production that no real NFL player has ever lived in. The suspension resets pace, resets momentum, and stops the season from turning into a stat race. The rule is not personal. It is applied to every coach the exact same way.
This is the cleanest and most neutral enforcement path the league can use.
Usage Rules and Record Rules Are Designed to Protect Realism Together
PML already has strong usage rules that target unrealistic behavior inside individual games.
• Air yard caps
• Rushing share caps
• Receiver share caps
• Play call balance
• Score management
These rules keep each game grounded.
The record rules keep entire seasons grounded.
One system protects play.
The other system protects outcomes.
Both systems exist because PML values immersion, fairness, and competition that feels real.
Why QB Rushing and HB Receiving Need Guardrails Too
Modern NFL offenses use mobile quarterbacks and receiving backs, but they do not turn them into volume runners or volume receivers every week. If a quarterback is hitting 100 rushing yards per game or a halfback is catching 9 or 10 passes every week, the season stops looking like real football.
Adding limits in these areas protects realism without blocking natural plays.
• Quarterbacks can still scramble
• Halfbacks can still catch the ball
• Coaches can use their players without artificial fear
The only thing prevented is a full season built on usage that does not reflect the real sport.
Why Capping QB Rushing Touchdowns Is Not the Right Move
Some coaches suggested capping QB rushing TDs. The idea sounds fair until you imagine real football situations.
A QB sneak at the one yard line is normal.
A bootleg at the goal line is normal.
A scramble for a touchdown is normal.
Touchdowns can happen at random moments.
Yards reflect true usage.
This is why the league is exploring limits on QB rushing yards primarily. It protects realism without punishing natural football.
The Heart of the System Is Competitive Fairness
At the end of the day, record regulation is not about holding players back. It is about protecting the league from runaway stat lines that distort development, distort balance, and distort the entire season.
If the league allows every coach to chase numbers without limits, the players with outlier seasons gain permanent advantages through dev, progression, and league wide attention.
That creates stat races, ego races, and gameplay that stops feeling like football.
PML wants real football.
PML wants realistic seasons.
PML wants competition that feels equal across all skill levels.
The record system supports that goal in the cleanest and most consistent way possible.
A Real Sim League Needs Structure, Not Wishful Thinking
Hope is not a policy.
If the league wants true immersion, it needs boundaries that protect the experience for all thirty two coaches.
These rules do exactly that.
They:
• Allow greatness
• Stop stat chasing
• Prevent runaway dev
• Keep the league fair
• Keep the league realistic
• Keep the game enjoyable for every coach
This is not about limiting talent.
It is about protecting competitive football.
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Regular Season
Playoffs
Preseason
Regular Season and Playoffs
|
Offense
|
Stat
|
Defense
|
|---|---|---|
| 3072 (30) | Total Yards | 3590 (7) |
| 2040 (31) | Pass Yards | 2374 (5) |
| 1032 (22) | Rush Yards | 1216 (19) |
|
Player
|
Recs
|
Yards
|
Long
|
YAC
|
Drops
|
TDs
|
|---|---|---|---|---|---|---|
| T.McMillan | 32 | 537 | 82 | 227 | 2 | 3 |
| X.Legette | 33 | 441 | 58 | 215 | 1 | 4 |
| J.Sanders | 30 | 304 | 40 | 118 | 2 | 2 |
| J.Horn Jr | 26 | 293 | 37 | 108 | 2 | 2 |
| J.Coker | 14 | 290 | 48 | 64 | 0 | 1 |
|
Totals
|
169
|
2178
|
82
|
941
|
8
|
12
|
|
Player
|
FGs
|
Long
|
XPs
|
KOs
|
TBs
|
|---|---|---|---|---|---|
| R.Fitzgerald | 5/6 | 37 | 25/25 | 42 | 10 |
|
Totals
|
5/6
|
37
|
25/25
|
42
|
10
|
|
Player
|
Punts
|
Yards
|
Long
|
In 20
|
TBs
|
Avg
|
Net Avg
|
|---|---|---|---|---|---|---|---|
| R.Rehkow | 14 | 613 | 51 | 3 | 2 | 43.8 | 37.3 |
|
Totals
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14
|
613
|
51
|
3
|
2
|
43.8
|
37.3
|
Preseason
| Offense | Stat | Defense |
|---|---|---|
| 1310 (7) | Total Yards | 1262 (25) |
| 984 (6) | Pass Yards | 921 (26) |
| 326 (15) | Rush Yards | 341 (21) |
| Player | Comp/Att | % | Yards | TDs | INTs | Long | Rating |
|---|---|---|---|---|---|---|---|
| B.Young | 43/63 | 68.3 | 509 | 3 | 4 | 54 | 82.2 |
| L.Sellers | 29/42 | 69 | 386 | 6 | 4 | 60 | 105.9 |
| A.Dalton | 26/44 | 59.1 | 368 | 5 | 2 | 63 | 105.3 |
| T.Jackson | 22/31 | 71 | 292 | 1 | 2 | 56 | 84.3 |
| T.Etienne | 1/0 | 0 | 0 | 0 | 0 | 0 | 2.1 |
| D.Duvernay | 1/0 | 0 | 0 | 0 | 0 | 0 | 2.1 |
| F.Franks | 0/1 | 0 | 0 | 0 | 0 | 0 | 2.1 | Totals | 122/181 | 67.4 | 1555 | 15 | 12 | 63 | 94.1 |
| Player | Recs | Yards | Long | YAC | Drops | TDs |
|---|---|---|---|---|---|---|
| J.Horn Jr | 8 | 184 | 60 | 92 | 0 | 2 |
| K.Law | 9 | 136 | 56 | 29 | 0 | 2 |
| J.Coker | 5 | 104 | 48 | 84 | 1 | 1 |
| D.Duvernay | 6 | 102 | 54 | 78 | 0 | 1 |
| M.Evans | 9 | 101 | 42 | 67 | 0 | 1 |
| A.Perry | 5 | 74 | 37 | 6 | 0 | 0 |
| T.Etienne | 8 | 62 | 17 | 78 | 1 | 1 |
| D.Campbell | 4 | 59 | 36 | 30 | 1 | 0 |
| F.Franks | 4 | 50 | 19 | 20 | 1 | 1 |
| C.Hubbard | 5 | 41 | 19 | 28 | 0 | 0 |
| T.McMillan | 3 | 39 | 16 | 1 | 0 | 0 |
| T.Tremble | 4 | 27 | 16 | 22 | 1 | 0 |
| A.Randall | 2 | 13 | 8 | 14 | 0 | 0 |
| X.Legette | 1 | 4 | 4 | 5 | 0 | 0 |
| J.Sanders | 1 | 4 | 4 | 2 | 0 | 0 |
| Totals | 74 | 1000 | 60 | 556 | 5 | 9 |
| Player | Attempts | Yards | Long | Broken Tackles | TDs | Fumbles |
|---|---|---|---|---|---|---|
| A.Randall | 24 | 150 | 23 | 7 | 2 | 0 |
| C.Hubbard | 9 | 60 | 35 | 2 | 0 | 0 |
| T.Etienne | 6 | 38 | 12 | 6 | 1 | 0 |
| J.Brooks | 11 | 35 | 13 | 1 | 1 | 0 |
| J.Horn Jr | 1 | 13 | 13 | 2 | 0 | 0 |
| T.Tremble | 1 | 9 | 9 | 1 | 0 | 0 |
| D.Duvernay | 1 | 6 | 6 | 4 | 0 | 0 |
| B.Young | 2 | 5 | 3 | 0 | 0 | 1 |
| L.Sellers | 4 | 4 | 5 | 0 | 0 | 1 |
| R.Sanders | 4 | 4 | 5 | 0 | 0 | 1 |
| D.Campbell | 0 | 0 | 0 | 1 | 0 | 0 |
| M.Evans | 0 | 0 | 0 | 1 | 0 | 0 |
| A.Perry | 0 | 0 | 0 | 2 | 0 | 0 |
| J.Coker | 0 | 0 | 0 | 1 | 0 | 0 |
| F.Franks | 0 | 0 | 0 | 1 | 0 | 0 |
| K.Law | 0 | 0 | 0 | 1 | 0 | 0 |
| T.Jackson | 1 | -3 | 0 | 0 | 0 | 0 |
| R.Amos | 1 | -5 | 0 | 0 | 0 | 0 |
| Totals | 65 | 316 | 35 | 30 | 4 | 3 |
| Player | Tackles | Sacks | INTs | FFs | FRs | TDs |
|---|---|---|---|---|---|---|
| L.Ransom | 7 | 0 | 0 | 0 | 0 | 0 |
| M.Jackson | 6 | 0 | 0 | 0 | 0 | 0 |
| J.Horn | 4 | 0 | 1 | 0 | 0 | 0 |
| K.Foreman | 4 | 3 | 0 | 0 | 0 | 0 |
| D.Igbinosun | 4 | 0 | 1 | 0 | 0 | 0 |
| D.Carnell | 4 | 0 | 1 | 0 | 0 | 0 |
| C.Smith-Wade | 3 | 0 | 0 | 0 | 0 | 0 |
| T.Wallace | 3 | 0 | 2 | 0 | 0 | 0 |
| P.Umanmielen | 3 | 1 | 0 | 0 | 1 | 0 |
| T.Jones | 3 | 1 | 0 | 0 | 0 | 0 |
| A.Ojulari | 3 | 2 | 0 | 0 | 0 | 0 |
| K.King | 2 | 0 | 0 | 0 | 0 | 0 |
| Q.Knight | 2 | 0 | 0 | 0 | 0 | 0 |
| L.Barton | 2 | 0 | 0 | 0 | 0 | 0 |
| E.Speed | 2 | 0 | 0 | 0 | 0 | 0 |
| M.Milano | 2 | 1 | 0 | 1 | 0 | 0 |
| D.Brown | 1 | 0 | 0 | 0 | 0 | 0 |
| T.Moehrig | 1 | 0 | 0 | 0 | 0 | 0 |
| D.Richardson | 1 | 0 | 0 | 0 | 0 | 0 |
| A.Burney | 1 | 0 | 0 | 0 | 0 | 0 |
| D.Baker | 1 | 0 | 0 | 0 | 0 | 0 |
| M.Davenport | 0 | 0 | 0 | 0 | 0 | 0 |
| Totals | 59 | 8 | 5 | 1 | 1 | 0 |
| Player | FGs | Long | XPs | KOs | TBs |
|---|---|---|---|---|---|
| R.Fitzgerald | 1/2 | 29 | 11/11 | 0 | 0 |
| R.Rehkow | 0/0 | 0 | 0/0 | 17 | 5 |
| Totals | 1/2 | 29 | 11/11 | 17 | 5 |
| Player | Punts | Yards | Long | In 20 | TBs | Avg | Net Avg |
|---|---|---|---|---|---|---|---|
| R.Rehkow | 5 | 249 | 53 | 2 | 1 | 49.8 | 39.8 |
| Totals | 5 | 249 | 53 | 2 | 1 | 49.8 | 39.8 |
Draft Picks
| Team | Year | Round | Pick | Overall |
|---|
Players
| Player | Pos | Value | OVR | Age | Dev | Cap Hit | Net Savings | Penalty | Salary | Bonus | Length | Years Left |
|---|


