NFC South
86 OVR
Panthers_PML
Offense
Total: 3072 (30)
Passing: 2040 (31)
Rushing: 1032 (22)
Spread
Defense
Total: 3590 (7)
Passing: 2374 (5)
Rushing: 1216 (19)
Base 3-4
Total: 2-6-0
Conf: 2-4-0
Div: 1-1-0
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Passing Leaders
Player Comp/Att Yards TDs INTs
B.Young 549/754 7078 61 40
L.Sellers 68/93 1028 7 4
Receiving Leaders
Player Recs Yards TDs
T.McMillan 32 537 3
X.Legette 33 441 4
J.Sanders 30 304 2
J.Horn Jr 26 293 2
J.Coker 14 290 1
Rushing Leaders
Player Ats Yards TDs
J.Brooks 68 470 5
T.Etienne 25 181 3
C.Hubbard 15 122 4
B.Young 13 91 0
A.Randall 14 60 0
Defensive Leaders
Player Tackles Sacks INTs FFs
B.Cook 25 0 2 0
T.Moehrig 23 0 1 0
L.Barton 21 0 0 0
M.Jackson 20 0 1 0
J.Horn 16 0 1 0
NFC South
TeamOverallDiv%
Top Cap Hits
Player OVR Pos cap Hit
Upcoming FAs
Player OVR Pos cap Hit

Headlines

Recent Posts

Why PML Uses Record Regulation and Why It Makes the League Better for Everyone

Every season in PML teaches the same lesson. If you want realistic football, you cannot leave the entire league to chance. You need rules that guide gameplay, protect fair competition, and keep the league from turning into a chase for stat lines that no NFL team has ever seen.

That is what the new record system is built to do. It does not punish strong players. It protects the league from unrealistic seasons that harm competitive balance for everyone.

There has been some confusion about how this system works, so here is the clear and complete explanation in a way that every coach can understand.

Big Games Are Normal. Unrealistic Seasons Are Not.

A star QB can throw five touchdowns in a game.

A receiver can break loose for two hundred yards.

A running back can put up a monster day.

None of this is a problem.

None of this triggers punishment.

PML is not trying to stop greatness.

The system only steps in when numbers begin to drift into areas that almost never happen in real football week to week. When a single game or season hits that level, it affects the entire league and creates long term advantages that snowball beyond gameplay.

Why Records Matter and Why the League Regulates Them

NFL records are rare because the true outlier seasons are rare.

Madden can produce those same numbers much more often if nothing regulates them.

When that happens, the XP system and dev system reward the outlier in a way that breaks long term balance.

This is why PML ties record enforcement to gameplay. The league only regulates stats that matter for development where the game gives outstanding bonuses, stats that shape a season, and stats that can be farmed if no guardrails exist.

Keeping the rules tied to what the game rewards creates clarity. It avoids confusion. It avoids punishing coaches for numbers that do not impact development as much. It keeps the system predictable.

The Enforcement System Is Clear and Fair

PML uses a simple three level system:

1. First near miss

A warning is issued. No punishment. The coach is made aware of the pace and can adjust.

2. Repeated near misses

If a coach keeps landing close to records, a suspension is issued. This means the pattern is the problem, not the moment.

3. Broken record, game or season

This is an automatic suspension.

If you break an NFL record in Madden, you have automatically entered a zone of production that no real NFL player has ever lived in. The suspension resets pace, resets momentum, and stops the season from turning into a stat race. The rule is not personal. It is applied to every coach the exact same way.

This is the cleanest and most neutral enforcement path the league can use.

Usage Rules and Record Rules Are Designed to Protect Realism Together

PML already has strong usage rules that target unrealistic behavior inside individual games.

• Air yard caps

• Rushing share caps

• Receiver share caps

• Play call balance

• Score management

These rules keep each game grounded.

The record rules keep entire seasons grounded.

One system protects play.

The other system protects outcomes.

Both systems exist because PML values immersion, fairness, and competition that feels real.

Why QB Rushing and HB Receiving Need Guardrails Too

Modern NFL offenses use mobile quarterbacks and receiving backs, but they do not turn them into volume runners or volume receivers every week. If a quarterback is hitting 100 rushing yards per game or a halfback is catching 9 or 10 passes every week, the season stops looking like real football.

Adding limits in these areas protects realism without blocking natural plays.

• Quarterbacks can still scramble

• Halfbacks can still catch the ball

• Coaches can use their players without artificial fear

The only thing prevented is a full season built on usage that does not reflect the real sport.

Why Capping QB Rushing Touchdowns Is Not the Right Move

Some coaches suggested capping QB rushing TDs. The idea sounds fair until you imagine real football situations.

A QB sneak at the one yard line is normal.

A bootleg at the goal line is normal.

A scramble for a touchdown is normal.

Touchdowns can happen at random moments.

Yards reflect true usage.

This is why the league is exploring limits on QB rushing yards primarily. It protects realism without punishing natural football.

The Heart of the System Is Competitive Fairness

At the end of the day, record regulation is not about holding players back. It is about protecting the league from runaway stat lines that distort development, distort balance, and distort the entire season.

If the league allows every coach to chase numbers without limits, the players with outlier seasons gain permanent advantages through dev, progression, and league wide attention.

That creates stat races, ego races, and gameplay that stops feeling like football.

PML wants real football.

PML wants realistic seasons.

PML wants competition that feels equal across all skill levels.

The record system supports that goal in the cleanest and most consistent way possible.

A Real Sim League Needs Structure, Not Wishful Thinking

Hope is not a policy.

If the league wants true immersion, it needs boundaries that protect the experience for all thirty two coaches.

These rules do exactly that.

They:

• Allow greatness

• Stop stat chasing

• Prevent runaway dev

• Keep the league fair

• Keep the league realistic

• Keep the game enjoyable for every coach

This is not about limiting talent.

It is about protecting competitive football.

Quartebacks
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
THP
SAC
MAC
DAC
TUP
TOR
PAC
BKS
Backs
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
JKM
SPM
SFA
TRK
BCV
CTH
SRR
RBK
IBK
LBK
Receivers
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
JMP
JKM
SPM
SFA
TRK
BCV
CTH
CIT
SPC
SRR
MRR
DRR
RLS
RBK
IBK
LBK
Offensive Line
Name
Age
Hgt
Pos
OVR
ACC
AGI
COD
STR
AWR
PBK
RBK
IBK
LBK
Defensive Line
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
BSH
FMV
PMV
TCK
PWR
PUR
PRC
Linebackers
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
JMP
AWR
BSH
FMV
PMV
TCK
PWR
PUR
PRC
ZCV
MCV
Defensive Backs
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
JMP
AWR
ZCV
MCV
BSH
TCK
PWR
PUR
PRC
Kicking
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
KPW
KAC

Regular Season

 
 
 
20
 
 
 
38
 
 
 
 
38
 
 
 
42
 
 
 
 
45
 
 
 
38
 
 
 
 
38
 
 
 
21
 
 
 
 
34
 
 
 
10
 
 
 
 
25
 
 
 
42
 
 
 
 
24
 
 
 
52
 
 
 
 
BYE
 
 
 
 
45
 
 
 
35
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 

Playoffs

Preseason

 
 
 
28
 
 
 
32
 
 
 
 
30
 
 
 
38
 
 
 
 
45
 
 
 
28
 

Regular Season and Playoffs

Team Stats
Offense
Stat
Defense
3072 (30) Total Yards 3590 (7)
2040 (31) Pass Yards 2374 (5)
1032 (22) Rush Yards 1216 (19)
Passing
Player
Comp/Att
%
Yards
TDs
INTs
Long
Rating
B.Young 549/754 72.8 7078 61 40 82 106.8
L.Sellers 68/93 73.1 1028 7 4 82 116.4
Totals
656/874
75.1
8283
68
49
82
106.8
Receiving
Player
Recs
Yards
Long
YAC
Drops
TDs
T.McMillan 32 537 82 227 2 3
X.Legette 33 441 58 215 1 4
J.Sanders 30 304 40 118 2 2
J.Horn Jr 26 293 37 108 2 2
J.Coker 14 290 48 64 0 1
Totals
169
2178
82
941
8
12
Rushing
Player
Attempts
Yards
Long
Broken Tackles
TDs
Fumbles
J.Brooks 68 470 67 11 5 1
T.Etienne 25 181 48 9 3 0
C.Hubbard 15 122 41 2 4 0
B.Young 13 91 36 0 0 1
A.Randall 14 60 25 2 0 2
Totals
158
1032
67
53
16
7
Defense
Player
Tackles
Sacks
INTs
FFs
FRs
TDs
B.Cook 25 0 2 0 0 0
T.Moehrig 23 0 1 0 0 0
L.Barton 21 0 0 0 1 1
M.Jackson 20 0 1 0 0 0
J.Horn 16 0 1 0 0 0
Totals
205
10
6
5
1
1
Kicking
Player
FGs
Long
XPs
KOs
TBs
R.Fitzgerald 5/6 37 25/25 42 10
Totals
5/6
37
25/25
42
10
Punting
Player
Punts
Yards
Long
In 20
TBs
Avg
Net Avg
R.Rehkow 14 613 51 3 2 43.8 37.3
Totals
14
613
51
3
2
43.8
37.3

Preseason

Team Stats
Offense Stat Defense
1310 (7) Total Yards 1262 (25)
984 (6) Pass Yards 921 (26)
326 (15) Rush Yards 341 (21)
Passing
Player Comp/Att % Yards TDs INTs Long Rating
B.Young 43/63 68.3 509 3 4 54 82.2
L.Sellers 29/42 69 386 6 4 60 105.9
A.Dalton 26/44 59.1 368 5 2 63 105.3
T.Jackson 22/31 71 292 1 2 56 84.3
T.Etienne 1/0 0 0 0 0 0 2.1
D.Duvernay 1/0 0 0 0 0 0 2.1
F.Franks 0/1 0 0 0 0 0 2.1
Totals 122/181 67.4 1555 15 12 63 94.1
Receiving
Player Recs Yards Long YAC Drops TDs
J.Horn Jr 8 184 60 92 0 2
K.Law 9 136 56 29 0 2
J.Coker 5 104 48 84 1 1
D.Duvernay 6 102 54 78 0 1
M.Evans 9 101 42 67 0 1
A.Perry 5 74 37 6 0 0
T.Etienne 8 62 17 78 1 1
D.Campbell 4 59 36 30 1 0
F.Franks 4 50 19 20 1 1
C.Hubbard 5 41 19 28 0 0
T.McMillan 3 39 16 1 0 0
T.Tremble 4 27 16 22 1 0
A.Randall 2 13 8 14 0 0
X.Legette 1 4 4 5 0 0
J.Sanders 1 4 4 2 0 0
Totals 74 1000 60 556 5 9
Rushing
Player Attempts Yards Long Broken Tackles TDs Fumbles
A.Randall 24 150 23 7 2 0
C.Hubbard 9 60 35 2 0 0
T.Etienne 6 38 12 6 1 0
J.Brooks 11 35 13 1 1 0
J.Horn Jr 1 13 13 2 0 0
T.Tremble 1 9 9 1 0 0
D.Duvernay 1 6 6 4 0 0
B.Young 2 5 3 0 0 1
L.Sellers 4 4 5 0 0 1
R.Sanders 4 4 5 0 0 1
D.Campbell 0 0 0 1 0 0
M.Evans 0 0 0 1 0 0
A.Perry 0 0 0 2 0 0
J.Coker 0 0 0 1 0 0
F.Franks 0 0 0 1 0 0
K.Law 0 0 0 1 0 0
T.Jackson 1 -3 0 0 0 0
R.Amos 1 -5 0 0 0 0
Totals 65 316 35 30 4 3
Defense
Player Tackles Sacks INTs FFs FRs TDs
L.Ransom 7 0 0 0 0 0
M.Jackson 6 0 0 0 0 0
J.Horn 4 0 1 0 0 0
K.Foreman 4 3 0 0 0 0
D.Igbinosun 4 0 1 0 0 0
D.Carnell 4 0 1 0 0 0
C.Smith-Wade 3 0 0 0 0 0
T.Wallace 3 0 2 0 0 0
P.Umanmielen 3 1 0 0 1 0
T.Jones 3 1 0 0 0 0
A.Ojulari 3 2 0 0 0 0
K.King 2 0 0 0 0 0
Q.Knight 2 0 0 0 0 0
L.Barton 2 0 0 0 0 0
E.Speed 2 0 0 0 0 0
M.Milano 2 1 0 1 0 0
D.Brown 1 0 0 0 0 0
T.Moehrig 1 0 0 0 0 0
D.Richardson 1 0 0 0 0 0
A.Burney 1 0 0 0 0 0
D.Baker 1 0 0 0 0 0
M.Davenport 0 0 0 0 0 0
Totals 59 8 5 1 1 0
Kicking
Player FGs Long XPs KOs TBs
R.Fitzgerald 1/2 29 11/11 0 0
R.Rehkow 0/0 0 0/0 17 5
Totals 1/2 29 11/11 17 5
Punting
Player Punts Yards Long In 20 TBs Avg Net Avg
R.Rehkow 5 249 53 2 1 49.8 39.8
Totals 5 249 53 2 1 49.8 39.8

Draft Picks

Team Year Round Pick Overall

Players

Player Pos Value OVR Age Dev Cap Hit Net Savings Penalty Salary Bonus Length Years Left